I positioned cylinder on cube's face and want to make array of it along curve in the middle of cube's face: enter image description here For that i use Array and Curve modifiers on cylinder, but every time i use Curve modifier, cylinder "jumps away", loses it's position and i don't know how to bring it back without cancelling Curve modifier: enter image description here

Here is the file:

enter image description here

  • 1
    $\begingroup$ I think this is a problem with origin or your objects. I suggest to delete the cylinder and curve and recreate them at the World origin. Then only move the curve to the rectangular shape. $\endgroup$
    – Bruno
    Apr 14, 2020 at 9:10
  • $\begingroup$ Hello :). Bruno is right. Also, your objects don't have applied rotation, which causes trouble on it's own. Good luck. $\endgroup$ Apr 14, 2020 at 13:12
  • $\begingroup$ @Bruno I deleted curve and cylinder and recreated them. Curve was moved to the face while cylinder was left at the World origin. The result of Curve modifier used is on 3-rd pic. $\endgroup$ Apr 15, 2020 at 22:23
  • $\begingroup$ @Jachym Michal Curve's and cylinder's origins are at the World origin. All transforms are applied. The result of Curve modifier used is on 3-rd pic. $\endgroup$ Apr 15, 2020 at 22:24

1 Answer 1


From your blend file:

  1. Select the curve and Apply All Transforms
  2. Create a new cylinder at the origin
  3. Scale it to desire shape
  4. Apply All Transforms on the cylinder
  5. Add Array and Curve Modifier to cylinder
  6. Select the curve, and in Edit Mode do Ctrl T to adjust the tilt

enter image description here


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