What I did:

  • Change render engine to Cycles
  • Add Suzanne
  • Add plane
  • Scale plane by 5
  • Change environment texture to HDRI from https://hdrihaven.com/
  • Change Suzanna node setup
  • Change plane node setup (use default principled BSDF, add image textures for diff (diffuse), spec (specular), rough (roughness), normal, disp (displacement))
  • Change all image textures to non-color data except for diff (diffuse) and normal

The specific texture for the plane is https://texturehaven.com/tex/?c=wood&t=rough_wood. I am given the option to download:

  • Diffuse
  • AO (unused)
  • Bump (unused)
  • Displacement
  • Normal
  • Roughness
  • Specular

Is this the correct node setup to use the texture and how do I connect the unused textures?

I am using Blender 2.82a. The wood plane looks flat to me even though I added the normal and displacement nodes.





  • $\begingroup$ then we should vote up the up to date answere using Principled BSDF $\endgroup$
    – J.Doe
    Apr 13, 2020 at 19:33
  • $\begingroup$ @JachymMichal If you think the answer on the linked question needs updating then I think it would have been better to update it or add a new answer. There are plenty of duplicates that point to it. $\endgroup$ Apr 13, 2020 at 22:16
  • $\begingroup$ @RayMairlot I've posted a new answer there covering most textures :). Thanks for the suggestion. blender.stackexchange.com/a/174461 $\endgroup$ Apr 14, 2020 at 9:59
  • $\begingroup$ Since the question is closed, my answer doesn't make sense for the one it "duplicates", and it's short, I'll write it here: you can enable node wrangler in addons (edit -> preferences -> search for "node wrangler"), select the Principled BSDF node, press CTRL+SHIFT+T, navigate to, and select all relevant files, confirm the selection by pressing ENTER or clicking the blue button. The node setup should be created automatically. EDIT: after 2nd thoughts, I'll write an answer there, advising to rename the files so they can be recognized by Node Wrangler. $\endgroup$ Jan 27, 2021 at 17:18

1 Answer 1


There are some things you missed :).

Maps to use:

  • Diffuse. Plug into Base Color input.
  • Roughness. Plug into Roughness input.
  • Normal. Use with Normal Map node and plug into Normal input. Select UV map to use.
  • Displacement. Use with Displacement node and plug into Displacement input.
    • You need to enable material displacement through Options > Displacement > Displacement and Bump (works only in Cycles)
    • Only works if your geometry is subdivided.

  • Bump. Don't use here, since you have a Normal map (which works better)
  • Specular. Don't use here. (It's more complicated, but I won't address that here)
  • Ambient Occlusion (AO). Don't use with Cycles, use with Eevee.

enter image description here

  • $\begingroup$ For anyone skimming through, the plane needs to be subdivided for the displacement to work. $\endgroup$
    – thuvifznb
    Apr 13, 2020 at 20:53
  • $\begingroup$ I think this answer should be under the original question of which this here and many others are a duplicate. So all links that point to this question still point to the most up to date answer. $\endgroup$
    – J.Doe
    Apr 14, 2020 at 8:13

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