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So I was trying to create a sci-fi building material for a building and I wanted to use the Voronoi texture. I found Manhattan to be the most suitable but I found out that I'm not able to make the edges a thing. The edges are only available for Euclidean when using "Distance to Edge". I didn't find any solution, any ideas on how to make it?

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You can output it to a ColorRamp to get this kind of effect : enter image description here Note that the interpolation is set to Constant, to get a clean sharp edge.

Instead of the ColorRamp, you can probably use some Math nodes for a more controllable effect.

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  • $\begingroup$ Yeah I did come across that effect using the color ramp. I wonder if they are considering something for Manhattan Voronoi and distance from the edge... $\endgroup$ – Zay Apr 12 at 16:10

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