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enter image description here**I have this problem where it bend in the wrong face/place and I don't know how can I fix this .sigh. **

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Select the mesh that you want to deform and go to the object data properties menu:

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Then you can change the viewport mode to weigth paint in the upper left corner:

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Now you can select the bone how misbehaves in the bottom right under the vertex groups and paint over it a weight of 1 means that the movement of the bone Influences the mesh 100 % and a weight of 0 means that it doesn't influences it.

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  • $\begingroup$ Thank you so much... It helps a lot, arigatou sensei ! $\endgroup$
    – user51642
    Apr 14 '20 at 10:32

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