There is function Rip region (Rip polygon) which disconnects faces and creates non-manifold mesh

Is there some inverse function which can heal it back ?


I often create some meshes with disconnected faces, sometimes imported from different programs. I would like to Heal them - i.e. to make proper manifold mesh from them, sine they are more convenient for further editation

  • 2
    $\begingroup$ Hello :). There sure is. It's called Merge by distance blender.stackexchange.com/q/173621 $\endgroup$ Apr 12 '20 at 8:25
  • $\begingroup$ aha thanks, this is useful. But I search somethink like tool where I can choose which edge should be merged. In softimage XSI it was "Weld" function. $\endgroup$ Apr 12 '20 at 12:11
  • 1
    $\begingroup$ You can select which vertices to merge :). But there's also the Weld modifier, if you like non-destructive workflow. $\endgroup$ Apr 12 '20 at 12:16

There is the Weld modifier (since 2.82) for non-destructive workflow.

You can use a vertex group to limit it's influence.

enter image description here


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.