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There is function Rip region (Rip polygon) which disconnects faces and creates non-manifold mesh

Is there some inverse function which can heal it back ?

background:

I often create some meshes with disconnected faces, sometimes imported from different programs. I would like to Heal them - i.e. to make proper manifold mesh from them, sine they are more convenient for further editation

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    $\begingroup$ Hello :). There sure is. It's called Merge by distance blender.stackexchange.com/q/173621 $\endgroup$ – Jachym Michal Apr 12 '20 at 8:25
  • $\begingroup$ aha thanks, this is useful. But I search somethink like tool where I can choose which edge should be merged. In softimage XSI it was "Weld" function. $\endgroup$ – Prokop Hapala Apr 12 '20 at 12:11
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    $\begingroup$ You can select which vertices to merge :). But there's also the Weld modifier, if you like non-destructive workflow. $\endgroup$ – Jachym Michal Apr 12 '20 at 12:16
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There is the Weld modifier (since 2.82) for non-destructive workflow.

You can use a vertex group to limit it's influence.

enter image description here

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