If there is multiple vertexes with the same coordintates (i.e. on top of each other) in a mesh, the select box tool selects just one of them and ignores the rest.
- Is this a feature or a bug?
- Can it be switched/modified in order to really select all vertexes within the box even when they overlap
I have some mesh exported from external editor where triangles (faces) are disconnected => each triangle has its own corner vertex => if you have e.g. 5 triangles meeting at one corner, you have 5 independent vertexes at that corner
In order to edit such a mesh I need to select all these vertexes and move them simultanously.