Using blender 2.82a, I'm stuck in this situation: my soft body physics animation is right in the viewport, but when I render the whole animation the result is not the expected one and it seems not physically correct.

I of course baked the soft body before to launch the rendering.

Strange enough, when I render a still image the behaviour of the soft body is correct and it's exactly the same as in the viewport.

Every modifier and every rendering is set as the same in viewport and rendering.

This may be useful to you: the animation is made by a bone with a locked track constraint to the soft body object which is made of 3 vertices.

Do you have any clue?

Thank you very much.


1 Answer 1


This problem should have been fixed in the 2.83 version.

Report Link: https://developer.blender.org/rBfe5933a972e15656bdfa1af9eaa0cf64619c9425

  • $\begingroup$ thank you, but my problem is still there. The same happens with rigid body simulation. I addition to that importing every object and animation in 2.79 results in a correct rendered animation. This is very sad to me. $\endgroup$ May 1, 2020 at 21:45
  • $\begingroup$ Version 2.9 apparently did it right! $\endgroup$ May 2, 2020 at 12:48

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.