Using blender 2.82a, I'm stuck in this situation: my soft body physics animation is right in the viewport, but when I render the whole animation the result is not the expected one and it seems not physically correct.
I of course baked the soft body before to launch the rendering.
Strange enough, when I render a still image the behaviour of the soft body is correct and it's exactly the same as in the viewport.
Every modifier and every rendering is set as the same in viewport and rendering.
This may be useful to you: the animation is made by a bone with a locked track constraint to the soft body object which is made of 3 vertices.
Do you have any clue?
Thank you very much.