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I’m trying to make this animation , I’m using particles from an emitter to create the smoke and force fields to give them the direction I want .

The problem is I’d like to shade the smoke as it was very much heated in the center , where the particles flows is , so it looks pretty much like a lighting bolt .

I knew of a function named voxel data in the textures that would allow to achieve this result , but I can’t find it in the new version of blender . Does anyone know what I should do , once I got the smoke from the particles emitter ?

there you can see kind of a bolt at the center of the smoke

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Q: I knew of a function named voxel data in the textures that would allow to achieve this result , but I can’t find it in the new version of blender . Does anyone know what I should do , once I got the smoke from the particles emitter ?


Texture > Voxel Data is feature until Blender 2.79

Since Blender 2.83 you can use a new type of object Volume

enter image description here

For more see Blender Manual (plus properties

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