Here is my current object:
I want to move the selected vertices up the Z axis, I want the vertices on the other side (i.e. top of the object, right of the picture) to stay in place, and I want the vertices in between to move accordingly with there two constraints:
- They must keep their horizontal position (only Z displacement).
- The general left-right edges must stay linear (no angles at a middle vertex).
I tried the following things, nothing worked:
- Moving only the selected vertices up, creating a dummy edge between the far left and the far right, moving a middle vertex up with "snap to edge" enabled. → The "snap to edge" isn't precise when moving along Z axis.
- Moving only the selected vertices up, selecting all the other top faces, and using "scale along local Z" (shortcut S, Z, Z) to size 0. → The local Z is the one for the full object, not the selected vertices normals.
- Moving only the selected vertices up, with linear proportional editing on. → The bottom vertices are closer from the selected one than some I want to move and it changes the bottom of the shape too.
How can I achieve my goal without too much pain?
The final general shape should look like this: