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first sorry for my english, I will try to be as clear as possible.

Recently I try to make a rigg in blender, everything was ok but now I'm doing the skinning and when I move the character in pose mode (to test the skinning) the selection of controller and move is really slow.

I downloaded many character and animate it, and I don't have the same issue of "slow pose-mode" with them.

So i searched everywhere on the internet and read all forums I can find but I didn't find solutions... I re-started my rigg twice and looked closely at my bones, the relations between bones, the IK-FK constrains ... But I didn't find any problem so I don't now where the problem come.

I don't know if it will help you but I use two addons : "Rigify" and "Bones layers Managers".

If you have any idea, or if you want more detail, I'm listening to you :)

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Ok I finally found the problem,the model was too heavy in poly (yes I know, this is a really stupid mistake, but I didn't think about that, you can laugh ;) ). I decimate it, bind and skin, and it works normally.

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Turn of all Subdivision modifiers in the viewport but not for rendering.

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    $\begingroup$ Hi, thanks for the post. This site is not a regular forum, answers should be substantial, stand on their own, and thoroughly explain the solution and procedure. One liners and short tips rarely make for a good answer. If you can edit your post and provide some more details about the workflow and how it works, feel free to restore it, otherwise it may be converted to a comment. Perhaps add a few images illustrating some steps and final result. See How to write a good answer? $\endgroup$ May 13, 2022 at 15:09

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