Some of my models on my computer are taking up around 400-500 MB and I want to shed some space on my computer. I tried deleting objects and checking for animation data but the best I could get taken off was about 20 MB. How can I get a model to take up s few space as possible?
A few things come to mind. These affect not only filesize, but also performance.
- Keep modifiers procedural as long as you can (Subdivision Surface, Array, Mirror, etc. Basically any modifier that adds geometry.)
- Use linked duplicates, instancing and collection instances whenever you can. Instances don't increase filesize and are also better performance wise.
Procedural Modifiers - filesize 650KB
Applied Modifiers - filesize 20MB (30x increase)