So i recently added softbody to my character(on legs) and somehow it affected eyes and lower lip(they are part of the whole body mesh) , they were already animated with pose library and then keyframed expressions i needed. Anyways , i checked verts on eyes , and they are not in any vertex groups except their own, so there is no way physics object should have any influence , but it does... Any possible solutions(besided just animating/keyframing those parts all over again) or perhaps a reason why this happened to avoid it in future?


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