enter image description here I want to make array from sphere along line i marked red. I've already converted it into curve and choose it in "object" box of array modifier - didn't help.

As i understand, the coordinates of array modifier i marked red are global. Is there any way to make them different (local, for exemple)?

enter image description here

  • $\begingroup$ Did you try drawing a curve along the red line and use "Fit type" as "curve"? $\endgroup$
    – Bruno
    Apr 10, 2020 at 19:37
  • $\begingroup$ I've tried - result is on second pic. Array didn't change it's direction. $\endgroup$ Apr 10, 2020 at 21:34
  • $\begingroup$ What changed your mind about my answer? Could you comment please? $\endgroup$
    – Bruno
    Apr 13, 2020 at 16:47

2 Answers 2

  1. Add a curve with 2 control points
  2. Edit mode, change type to Poli
  3. On the sphere, add an Array Modifier select Fit Type=Curve and select the curve as target object
  4. add a Deform/Curve modifier select the curve as target

enter image description here

  • $\begingroup$ I still got troubles, please, see "2-nd situation" in my post. Do you know wich file storages are allowed here for i could upload my file? $\endgroup$ Apr 13, 2020 at 17:05
  • $\begingroup$ So instead of first accepting my answer then refusing, then adding a 2nd problem. Could you please reaccept my post as answer if it solves your problem and create open a separate question? It is considered bad practice to asked multiple questions in one. Thanks. $\endgroup$
    – Bruno
    Apr 13, 2020 at 21:21
  • $\begingroup$ also, use this to attach blend files: blend-exchange.giantcowfilms.com $\endgroup$
    – Bruno
    Apr 13, 2020 at 21:23
  • 1
    $\begingroup$ No problem. Here is my new question: blender.stackexchange.com/questions/174413/… Thank you. $\endgroup$ Apr 13, 2020 at 21:58

Curves in Blender are very particular and finicky. Lets say your curve is the Child of another object and that parent object is rotated, you try and array something on that curve and give it a 'curve' modifier, Hmmm its a no go. But if you array some object along a curve that has NO/NOT any transforms and parent it with 'curve deform' then you can translate the curve or curves parent how ever you like. As far as the Array modifiers 'Fit Curve' option goes, that arrays stuff just along the length of the curve - no more or less. If you can clear transforms on your objects and try the CTRL+P > Curve Deform, that will get you where you need to be, if not then try to parent the array object to the curve using 'Path Constraint', you may have to invert your array offset.


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