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I have got a problem with rotating. I want to rotate a camera and it is rotating around the world origin, when I want to rotate it 'normally'. Also when I want to scale an object it is moving from world origin... How can I change it? I hope the question is understable.

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Your pivot point is set to the 3D Cursor, to change that you either need to press . and select "Median Point" to set it back to blender's default pivot point. or you can find the same options on the top of your 3D viewport as shown below: enter image description here

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  • $\begingroup$ It is working! Thank you very much. $\endgroup$ – FilipBlend Apr 9 '20 at 19:20

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