I a complete beginner in Belnder. (I use 2.8 version of it). I used to work with cinema 4d years ago, so I have the idea about some basics of working with 3D. But as I see Blender is a lot more complicated and complex.
I found this model online and made used a Decimate modifier to reduce the size. Now I need to colorize it but for some reason I face this issue:
After unfolding UV and painting the model it paints the inside part of it.
This happens when I zoom inside the model and paint it from the iside:
UPD.1 I figured out it has to do with Normals facing different directions, I recalculated them outside, it seemed to help a little but still it very edgy. There are some lines between the polygons and some of normals keep facing the wrong direction.