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Below is a view of my dinner plate. The green faces traveling around the blue center of the plate, display as a circular image the UV image, and do not texture correctly. So I thought I would try to use "follow active quads" just for those green faces. At first it appeared to work, as it gave me the flat non-circular grid you see on the UV grid. But I see no way to rotate it so it will lie flat against the UV grid. I made one face active, then using circle select, I selected all the other green faces. The I pressed U for unwrap, and chose "follow active quads" and ok. Can someone tell me if I am doing something wrong, or have not gone far enough? I would appreciate any advise.

enter image description here

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You need to reset the UV coordinates, before using Follow active quads.
I don't know why :).

  1. Select the faces (Ctrl+L to select the whole island)
  2. Go UV > Reset to clear the UV coordinates
  3. Unwrap through UV > Follow Active quads.

enter image description here

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  • $\begingroup$ Many many thanks for this answer! $\endgroup$
    – Rob Colter
    Apr 9, 2020 at 14:26
  • $\begingroup$ Happy to help :). I learned something new myself. $\endgroup$ Apr 9, 2020 at 14:38

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