Below is a view of my dinner plate. The green faces traveling around the blue center of the plate, display as a circular image the UV image, and do not texture correctly. So I thought I would try to use "follow active quads" just for those green faces. At first it appeared to work, as it gave me the flat non-circular grid you see on the UV grid. But I see no way to rotate it so it will lie flat against the UV grid. I made one face active, then using circle select, I selected all the other green faces. The I pressed U for unwrap, and chose "follow active quads" and ok. Can someone tell me if I am doing something wrong, or have not gone far enough? I would appreciate any advise.