Below is a view of my dinner plate. The green faces traveling around the blue center of the plate, display as a circular image the UV image, and do not texture correctly. So I thought I would try to use "follow active quads" just for those green faces. At first it appeared to work, as it gave me the flat non-circular grid you see on the UV grid. But I see no way to rotate it so it will lie flat against the UV grid. I made one face active, then using circle select, I selected all the other green faces. The I pressed U for unwrap, and chose "follow active quads" and ok. Can someone tell me if I am doing something wrong, or have not gone far enough? I would appreciate any advise.
1 Answer
You need to reset the UV coordinates, before using Follow active quads.
I don't know why :).
- Select the faces (Ctrl+L to select the whole island)
- Go UV > Reset to clear the UV coordinates
- Unwrap through UV > Follow Active quads.
-
-
$\begingroup$ Happy to help :). I learned something new myself. $\endgroup$ Apr 9, 2020 at 14:38