# Too much smoke compared to the source mesh size

so I'm doing a scene with an F14 shooting two rockets. For a better result and for realism purposes I decided to also add a smoke simulation, but when I added it the results are this: I tried to reduce the size of the inflow mesh, tried to decrease the surface and volume emission, but the only things that two values do are to decrease the amount of smoke, but not the "radius" of the smoke since I need a much thinner smoke but still pretty dense.

For reference, I'm using this photo:

The domain is as big as the whole scene since there multiple missiles that are been shot.

This is a photo of the source inflow mesh, a basic small circle.

Thank you in advance for the help!

EDIT 1 I'm messing a little up with the domain size, and the size of the smoke is actually changing, but it's pretty unpractical

• Is your model static or animated? Fast forward will probably create a more realistic smoke shape... or add a Wind force field – Bruno Apr 8 at 11:27
• It's totally static and there is already a wind force field that's why the smoke is not going up – VikSn0w Apr 8 at 11:40
• have you tried increasing the wind speed/force? – Bruno Apr 8 at 11:43
• Yes, I'm using 30 a strength value – VikSn0w Apr 8 at 11:44
• A quick test shows me that increasing the wind strength from 1 to 10 makes a huge difference... May be you have some other parameters that you've set by mistake? Did you free the bake and bake your fluid simulation again? – Bruno Apr 8 at 11:56