1
$\begingroup$

Right now I try to smooth a quite big mesh to the piont you cant realy make out the eges in the final rendering. But every methode I found was just giving no result at all or downsize the singel "mesh tiles" and by that create holes in the mesh. From my understanding i need to enlarge the mesh "resolution" witch i tried with multires BUT the simple setting does nothing at all in my case and the Catmull-Clark setting creates the mentioned holes.

Original object Original Object

Catmull multires enter image description here

$\endgroup$
1
  • 2
    $\begingroup$ It could be that you've hidden vertices similar to this question or there's something broken in the geometry of the mesh, e.g. disconnected areas. $\endgroup$ – Robert Gützkow Apr 8 '20 at 9:26
1
$\begingroup$

As @RobertGützkow pointed out, this is caused by disconnected vertices.

  1. Select all vertices (Select > All), A
  2. Go Mesh > Clean Up > Merge By distance, Alt+M
  3. Done.

enter image description here

$\endgroup$
3
  • 1
    $\begingroup$ This problem is caused by applying the "Edge Split" modifier to the mesh before the subdivision modifier. and this is the right answer to fix this problem :) $\endgroup$ – Hiraga Taichiro Apr 8 '20 at 10:39
  • 1
    $\begingroup$ This can also happen during import - that faces are imported as separated, without any modifier applied :). $\endgroup$ – Jachym Michal Apr 8 '20 at 10:41
  • $\begingroup$ Tanks guys worked great :D $\endgroup$ – CG Kannaford Apr 8 '20 at 11:09

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.