Update: Also tried 2.78 - It seemingly gets little bit further but still hungs up before accessing the program.
I just installed Blender 2.82a off the Windows64 installer on my brand new PC and it crashes upon starting. No error visible at all.
I had previously chosen to use the OpenGL renderer (figuring it would better suit my video card). I'd like to try choosing the DirectX one instead but I can no longer find where you are able to choose.
I also tried uninstalling and installing Blender 2.7 to no avail. Have also installed the latest Python just in case, but that was no good, either.
I did a debug memory dump on the cmd.exe and the results are below.
My system configuration is found here: https://www.dropbox.com/s/m80bionqd0qfipv/blender_system_info.txt?dl=0
A more detailed debug output is here: https://www.dropbox.com/s/i7ulibwgmgm2hlw/blender_debug_output.txt?dl=0
Any tips would be much appreciated!
Specs:
- Windows 10
- Intel Core I9-9900
- Asus rog strix b360-f
- Geforce RTX 2070 Super with latest Nvidia drivers (445.75)
Microsoft Windows [Version 10.0.18363.752]
(c) 2019 Microsoft Corporation. All rights reserved.
C:\Users\Diego>"C:\Program Files\Blender Foundation\Blender 2.82\blender.exe" --debug-memory --debug-gpumem --debug-all > results.txt.
GPUTexture: texture alloc failed. Likely not enough Video Memory.
Current texture memory usage : 0.00 MiB.
GPUTexture: texture alloc failed. Likely not enough Video Memory.
Current texture memory usage : 0.00 MiB.
GPUTexture: texture alloc failed. Likely not enough Video Memory.
Current texture memory usage : 0.00 MiB.
I0407 23:31:42.917873 11880 blender_python.cpp:184] Debug flags initialized to:
CPU flags:
AVX2 : True
AVX : True
SSE4.1 : True
SSE3 : True
SSE2 : True
BVH layout : BVH8
Split : False
CUDA flags:
Adaptive Compile : False
OptiX flags:
CUDA streams : 1
OpenCL flags:
Device type : ALL
Debug : False
Memory limit : 0
GPUTexture: texture alloc failed. Likely not enough Video Memory.
Current texture memory usage : 0.15 MiB.
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF66F0C7295
Module : C:\Program Files\Blender Foundation\Blender 2.82\blender.exe
Debug on Blender 2.7a is as follows:
Microsoft Windows [Version 10.0.18363.752] (c) 2019 Microsoft Corporation. All rights reserved.
C:\Users\Diego>"C:\Program Files\Blender Foundation\Blender\blender.exe" --debug-memory --debug-gpumem --debug-all > results.txt.
AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
C:\b\blender\source\blender\gpu\intern\gpu_texture.c:655: Pre Texture Unbind'' -> GL Error (0x0505 - GL_OUT_OF_MEMORY): Out of Memory
C:\b\blender\source\blender\gpu\intern\gpu_texture.c:655:
Pre Texture Unbind'' -> GL Error (0x0505 - GL_OUT_OF_MEMORY): Out of Memory