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Is it possible to auto assign random vertex colors for every UV island... so it will be more visible in the 3d view? Like in 3d-coat

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It's a new Cycles only feature, but yes. In material nodes, try using Geometry>Random Per Island. Map and control the output via color ramps. enter image description here

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  • $\begingroup$ I think this might not actually be UV islands but mesh islands. $\endgroup$
    – Echoleta
    Apr 13 at 0:08

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