0
$\begingroup$

All's fine in the Material PreviewIn rendered view and in the image renders, some parts of the texture appear black.Some areas of the PBR textures+Principled shader material that I used appear black when rendered. This only happens from some angles. I tried recalculating normals, merging by distance but to no avail. Any help appreciated. It looks fine in the material preview, just get this black on the sides based on the viewing angle only in the rendered view.

$\endgroup$
2
  • $\begingroup$ You're gonna have to zoom in on the problematic areas and/or mark them, this screenshot tells me nothing. $\endgroup$ Apr 7 '20 at 10:00
  • $\begingroup$ apologies, I have highlighted the problematic area in red in the picture. $\endgroup$
    – Apoorv Pal
    Apr 7 '20 at 10:14
0
$\begingroup$

This issue was resolved by adding a Normal Map in the PBR node setup. Missed that earlier...

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.