I want to texture bake, but the lighting causes the final product of the bake to be affected with dark areas. How do I get even lighting across the model or fix the problem in general?
2$\begingroup$ Can we get some visuals? $\endgroup$– Hiraga TaichiroApr 6, 2020 at 16:59
Turn up the value of the world's color.
Say we start with some object that I have a few lights on, but in an otherwise empty scene;
I turn off my collection of lights, then make the color of the world shader pure white;
To get even lighting across your whole model you could use a very big plane with an emission shader, so the shadows will be minimized. Or you use a hdri-Environment with just a white image, so it creates an even light-dome around your model. Another solution could be just one color solid white for the environment. All the best Marco