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I want to texture bake, but the lighting causes the final product of the bake to be affected with dark areas. How do I get even lighting across the model or fix the problem in general?

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    $\begingroup$ Can we get some visuals? $\endgroup$ – Hiraga Taichiro Apr 6 at 16:59
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Turn up the value of the world's color.

Say we start with some object that I have a few lights on, but in an otherwise empty scene;

enter image description here

I turn off my collection of lights, then make the color of the world shader pure white;

enter image description here

Result;

enter image description here

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To get even lighting across your whole model you could use a very big plane with an emission shader, so the shadows will be minimized. Or you use a hdri-Environment with just a white image, so it creates an even light-dome around your model. Another solution could be just one color solid white for the environment. All the best Marco

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