Is there a way of getting a nice smooth curve without using the subsurface modifier on a mesh. But maintaining clean topology and not using booleans. I tried some methods but with no particular luck. I added many subdivisions with the intentions of getting a nice curve. But once I add the circle tool, it becomes a mesh.
If Subdivision Surface is not convenient, you can do it manually.
- Start with a circle - it's way easier than to shape vertices into a circle later
- Since you're not using subdivision, flat n-gons aren't a problem.
- Use Bevel to make edges softer.
- note that Bevel is more limited by tight corners