2
$\begingroup$

I'm using a classic folded box that has already been created by someone else. I want to increase the height, but when I scale along the y axis, the folds on the top get stretched too much.

How do I just stretch the bottom of the box in height and leave the folds alone?

Edited for new issue: When I drag and stretch, all those little squares get messed up and then when I map a graphic onto it, it looks all stretched in that area. enter image description here

enter image description here

$\endgroup$
3
$\begingroup$

If this model has no UV map Or you don't mind messing the UVs then just go to Edit mode and box select the bottom half of the object and move it downward.

enter image description here

| improve this answer | |
$\endgroup$
  • $\begingroup$ Ohhhh okay what you're doing is just grabbing and dragging? Ok until this I thought I could only expand something using scale but this makes sense! Thanks. (PS How do I do this grab-and-drag method while ensuring that it's locked to stay straight? I don't want to accidently skew my box a degree left or right...) $\endgroup$ – hex368d8b Apr 6 at 1:16
  • $\begingroup$ When you are dragging press X, Y or Z to lock the dragging/grabbing along its selected global axis. Press XX, YY or ZZ to lock it along its selected local axis $\endgroup$ – Hiraga Taichiro Apr 6 at 1:46
  • $\begingroup$ Thank you! My new issue (which I've edited my post to reflect) is that the box was made with many squares and when I drag half of them down, there's a big swatch of space. When I add a graphic later (which I'm doing in Adobe Dimension because I'm not so fluent in Blender yet) the graphic is wrongly stretched across that area. How can I prevent that? $\endgroup$ – hex368d8b Apr 6 at 1:55
  • $\begingroup$ You can easily fix these squares by resizing the UV map of the object... Are you willing to look for a tutorial about the UV maps in Blender ? :) $\endgroup$ – Hiraga Taichiro Apr 6 at 1:59
  • $\begingroup$ I totally don't understand what that means but I will definitely look for a tutorial, haha. Blender really hurts my head but I'm trying to learn bit by bit! If you know of any clear tutorials about UV maps please send them my way :) $\endgroup$ – hex368d8b Apr 6 at 2:12
3
$\begingroup$

There are many ways, a simple one is:

  • go in edit mode (tab)
  • select all edges in the base of the cube (xray mode can help you to select all the base)
  • G (to move the selection), Z (to block the movement only in the Z axis), move mouse to decide how far to move the base of the cube

enter image description here

HOW TO FIX THE UV:

  1. fix the geometry in edit mode --> the texture is now stretched

enter image description here

  1. go into UV editor, select the faces with stretched texture, go into UV editor, select the base nodes (the one that you moved to change the size of the box) and move them into the UV editor to fix the textures:

enter image description here

| improve this answer | |
$\endgroup$
  • $\begingroup$ Thank you! My new issue (which I've edited my post to reflect) is that the box was made with many squares and when I drag half of them down, there's a big swatch of space. When I add a graphic later (which I'm doing in Adobe Dimension because I'm not so fluent in Blender yet) the graphic is wrongly stretched across that area. How can I prevent that? $\endgroup$ – hex368d8b Apr 6 at 1:55
  • $\begingroup$ edited my answer with some basic info about the UV fix $\endgroup$ – Sanbaldo Apr 6 at 8:52

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.