I've imported a model from an .obj file. It imports fine, and I can see all the separate mesh objects that make up the model. But when I look at their object properties, all the transforms are the same for each mesh. I'm not really sure how that happened or what's going on; I wouldn't mind, but I'm exporting it via fbx to import into a game and it's screwing that process up somehow. Is there some local/global coordinate distinction I'm missing somewhere?
Select all desired objects in 3d View (Object Mode) and go to Object > Set Orgin and choose Origin to Center of Mass (Volume):
You can also call the operator using the Search Menu:
- Press F3
- Search for Set Origin
- Press Enter
- Select Origin to Center of Mass(Volume)
Read more here: How to recenter an object's origin?