0
$\begingroup$

I have curve and array modifier. Rotation and scale is applied to mesh and curve. The mesh is not following the curve (Square). Mesh getting mess with the geometry. As soon as curve modifier added the mesh get mess. Any suggestion or help. Thanks

enter image description here

enter image description here

$\endgroup$
3
$\begingroup$

Three things to make it work.

  • Your curve's radius is messing it up. Uncheck Radius in the Curve properties.
  • The object and Curve origins need to match. Set the Object's location to X=0, Y=0
  • Your curve modifier is using the wrong axis, set it to X axis.

enter image description here

enter image description here

| improve this answer | |
$\endgroup$
  • $\begingroup$ Thanks for answer. A problem with the array. When i increase the count. The shape of array is not square. The corner are getting curve shape & the shape of the mesh some have square some tilted etc. imgur.com/gallery/STtb12s $\endgroup$ – atek Apr 6 at 2:47
  • $\begingroup$ Hello :). Please ask this as a new question. Thanks. $\endgroup$ – Jachym Michal Apr 6 at 8:20

Not the answer you're looking for? Browse other questions tagged or ask your own question.