i create texture using substance painter, then use it on blender principle BSDF, but the result so ugly different from the result on substance painter, i expect its because of the triplanar projection
any idea how to fix it?
1 Answer
It looks like your image texture is not mapped correctly on the surface, did you check, if your Texture matches your UVs? And add a Texture Coordinate and a Mapping node to your Material-Setup. The easiest way to do that is to use the Node-Wrangler-Addon (CTRL+T Shortcut), it should be activated by default in blender 2.8, select the Principled BSDF Node and import your maps by using the shortcut CTRL+T, the add-on should create the right Node-Setup. Then check if the texture-mapping is made by the UV-map. All the best Marco Vitale
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$\begingroup$ yeah i put the wrong box instead of flat on the image texture node, but still the texture is not seamless, i still can see some line in the object in substance painter everything is good, what am i missing? $\endgroup$ Apr 5, 2020 at 11:37
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$\begingroup$ Can you post another screenshot, maybe one with the UV-Editor open as well? And maybe one from substance painter? $\endgroup$ Apr 5, 2020 at 11:42