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You can clear transforms of a bone with shortcuts alt+G, alt+R and alt+S. This doesn't clear locked transforms, which makes sense. But sometimes after applying an action, some locked channels may receive a value, which persists after clearing the transforms. Is there a quicker way to clear these locked channels than manually zeroing out them for each bone?

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    $\begingroup$ When playing with mocap, used a "blank" action. ie single frame action with identity values for each bone. $\endgroup$ – batFINGER Apr 5 at 8:25
  • $\begingroup$ @batFINGER This is a pretty good workaround, thanks! $\endgroup$ – Lenny White Apr 5 at 20:47

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