# Is there any way possible to tail a falling star or comet-like particle?

I am trying to set up a simple space like gravity particle system for animation, but I have no idea how to make a tail on a particle to make it look like the way I want (Including the gradient) I basically have the particle system ready, but I just don't know how to make the tail. Any help would be appreciated, Thanks!

For the particles:

2. move one vertex far away using proportional editing so that neighbor vertices are also stretched proportionally
3. to create the cloud of particles, use 2 array modifiers to create a matrix, apply the modifiers and separate by loose parts
4. use proportional editing with Random and smooth fall off in order to arrange the particles. Alternatively, use Randomize Tranform.
5. create a gradient based shader, use Color Ramps to control color, emission and transparency fall offs (don't forget to turn Alpha Blend mode for transparency to work)

For the background:

Create a world shader based on spherical or linear gradient. Use the Vector Mapping scale, position and rotations to control gradient position in the sky.

For animation: Here is the same object used in a particle system (added plane emitter and moved camera around):

• I see this is made for a still image, but will I be able to make this as a particle system? I know how to, but I've had issues with mapping material node and particle systems when the particle moves. I am trying to make an animation with it Apr 6 '20 at 8:23
• Nothing prevent you form using this comet object in a particle system... Apr 6 '20 at 9:21
• I added a screenshot of the same scene but using a particle system instead of Array modifier Apr 6 '20 at 9:46
• Ok, I'll give this a try, I was on the road for the past day getting home safe, Thanks Apr 7 '20 at 12:03
• Glad it helped! Apr 7 '20 at 17:04