I am trying to set up a simple space like gravity particle system for animation, but I have no idea how to make a tail on a particle to make it look like the way I want (Including the gradient) I basically have the particle system ready, but I just don't know how to make the tail. Any help would be appreciated, Thanks!
For the particles:
- Start with a sphere
- move one vertex far away using
proportional editingso that neighbor vertices are also stretched proportionally
- to create the cloud of particles, use 2
array modifiersto create a matrix, apply the modifiers and
separate by loose parts
smoothfall off in order to arrange the particles. Alternatively, use
- create a gradient based shader, use Color Ramps to control color, emission and transparency fall offs (don't forget to turn
Alpha Blendmode for transparency to work)
For the background:
Create a world shader based on spherical or linear gradient. Use the Vector Mapping scale, position and rotations to control gradient position in the sky.
For animation: Here is the same object used in a particle system (added plane emitter and moved camera around):