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I'm facing some issues to render texture in Cycles. It works very well on Eevee engine.

Here is the Eeeve rendering with textures (lines on hills) Eevee rendering, with texture

When I go to Cycles, nothing is rendered. Cycles rendering, without the texture

I'm an early beginner so I probably miss something... Thanks

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6 Answers 6

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Try saving all your image files then try it again. I had a similar problem and that worked for me.

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Have you UV-unwrapped the model? And I would try to take that colour ramp out and see if it fixes the problem.

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  • $\begingroup$ Thanks for your answer. I already unwrapped the model (I did the mapping with Eevee engine on). I also tried to remove the color ramp, but it didn't work either. $\endgroup$
    – Ben8
    Apr 4, 2020 at 17:06
  • $\begingroup$ Hi. Please don't use answers to ask questions. $\endgroup$ May 7, 2020 at 6:24
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feed the color output of the colorramp into a new principled bsdf and use that in the mix shader. This should solve the problem.

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I found a "hacky" solution : my texture is a png with black lines and transparent background. I changed lines to white and now they are rendered in Cycles (and I can change there colors with a shader so...)

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I switched from using the texture coordinate node to using the UV map node and it worked. Don't know why but it did.Using the texture cordinate uvsusing the uv coordinate node

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Make sure your mesh is not a Shadow Catcher:

  • Shaodw Catcher?
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