I want to transform (location, rotation, scale and deform mesh) a triangle with 3 animated objects, each vertex of the triangle follows one object.
On this screenshot there are one tirangle whose follows 3 animated cubes that move from position 1 to position 2.
Is there a simple method to do that.
For example by join (or set parent ) each vertex of triangle with each object, but I don't know how to do this!
Thank you !