I have modeled this coffee cup. I used materials and different colors to make different faces. When completed I plan on exporting it to second life as a 3D object. I marked seams and unwrapped it. The "island" with the arrow is the brown outside face of the cup. I need some experienced advise on how to unwrap this cup so it will properly take a texture. If I use the "Follow active quads method", do I need to use it to unwrap the entire cup, all at once? Should I try to unwrap island by island?
1 Answer
$\begingroup$
$\endgroup$
You can use Follow Active Quads on any selection you want.
I doesn't have to be the whole mesh.
Example of unwrapping a part of mesh using Follow Active Quads.