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Using the MixRGB node, I mixed two images and its factor is another black and white image. I will mix some other images.

I would like to back all these images into one image. How can I do this with EEVEE?

My baking process is simple, it doesn't have emission or other properties that are hard to bake. I also added the images to a plane (terrain) which is not a complex mesh. It is like adding some images together using photoshop.

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EEVEE currently doesn't support baking, so you would have to use Cycles instead.

Heres how:

  • Let's start with this simple hybrid texture

Shading Workspace

  • Add a new image texture node, click + New and give it an appropriate name and dimension.

Shader NodesNew Image Panel

  • Select this new node and find Bake Panel under Render Properties. If you cannot find it make sure you are using cycles.

Render Properties

  • Let's use the Combined Bake Type. Learn about them here. Click Bake and wait for it to finish

Bake Panel

Texture Bake Progress

  • Connect the Baked Image node into the PRincipled BSDF Node. Its a bit dark since we did not have any lights in our scene. You can even export this baked texture.

Bake result

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    $\begingroup$ Great answer. Thank you. I choose Diffuse instead of Combined. Then, I unselect Direct and Indirect. Then, I select Color. This way the image won't be darker. $\endgroup$ Apr 2, 2020 at 14:17
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    $\begingroup$ @user2824371 Great! With your settings, you can drop the sample count down to 1 for super quick bake !! $\endgroup$ Apr 2, 2020 at 14:21
  • $\begingroup$ Thank you again for your useful info. You're wonderful :) $\endgroup$ Apr 2, 2020 at 20:45

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