I'm quite new to modelling, and I got this pesky problem on the spoon, or maybe I shouldn't care about it? Anyways, at the bottom (same from above) we can see those rays that don't look nice, I tried lifting the faces to even it out, but no luck. Any suggestions?
Heres now I usually go about solving this issue:
I start with a UV sphere with subsurf, and it has some wrinkles:
Heres what the geometry looks like:
Now, i add in a smaller loop cut close to the center of the circle, making sure to position it to maintain the curvature of the sphere:
Now, my wrinkles are gone, or at least imperceptible from this distance:
I hope this helps!
Looks like you started modeling from a UV sphere, and that part used to be either the bottom or top of it, and a bunch of triangles meet there in one vertex. Or, there's an n-gon there. (guessing)
You could try to remesh the object by going into the Properties Panel > Object data Properties > Remesh, set your desired voxel size and click Remesh. It should create a nice quads only mesh for you.