Newbie with animation nodes.
Through various tutorials, I've managed to come up with the following nodetree (blendfile: https://mega.nz/#!WHhXQKgK!jY9JOj2t-OHm_srS-ysibNsU7nSLnfmmBcRuPsBM9is )
This tree generates bars in a barchart, from an original object (cube) that is hidden from both render and view. The height of the bars, and the number of bars, is determined by the contents of a blender text-blok with CSV-like data in it. First I split the textblock into lines (only the first line is used at this stage), and then I split that line by a custom defined seperator (in this case it's just a single spacechar)
I was hoping that I somehow could feed the resulting barobjects to another transformation-output and mix the values. The goal is to make it possible to eg. make the bars appear from left to right, perhaps make them "grow" from zero to their final size, perhaps even apply some snazzy f-curve or similar to put some bouncy/springy/whatever effect on the animations etc ...
I've been searchin' and searchin' - still I have absolutely zero clue on how to continue. If I simply add another transformation output, that output will totally overwrite the transformations set in the first transformation-output - no mixing whatsoever.
Can someone perhaps point me in the right direction?