0
$\begingroup$

When selecting small groups of bones in Edit Mode it runs fine, but using Pose Mode and trying to move a part of my character or trying to move the rig or character in Object Mode it lags the program a lot. I used the Rigify add-on to add in a Human metarig and the lag arose when I parented it to my character.

$\endgroup$
  • $\begingroup$ Sadly, that is probably just an artifact of the computer figuring out how to deform the model, when you select/move the bone. $\endgroup$ – BluTackMan Mar 31 at 17:38
0
$\begingroup$

I fixed the issue. It lagged because my model had WAY too many tris. I heavily lowered the tris, restoring the original speed.

| improve this answer | |
$\endgroup$
  • $\begingroup$ This is one of the reason why you should retopologize your models before rigging them. Another reason is that you cannot predict how a triangulated mesh deforms when you pose it. You probably get lots of ugly rendering artefacts in those areas. $\endgroup$ – metaphor_set Apr 2 at 16:24

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.