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When selecting small groups of bones in Edit Mode it runs fine, but using Pose Mode and trying to move a part of my character or trying to move the rig or character in Object Mode it lags the program a lot. I used the Rigify add-on to add in a Human metarig and the lag arose when I parented it to my character.

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    $\begingroup$ Sadly, that is probably just an artifact of the computer figuring out how to deform the model, when you select/move the bone. $\endgroup$
    – BluTackMan
    Mar 31, 2020 at 17:38

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I fixed the issue. It lagged because my model had WAY too many tris. I heavily lowered the tris, restoring the original speed.

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  • $\begingroup$ This is one of the reason why you should retopologize your models before rigging them. Another reason is that you cannot predict how a triangulated mesh deforms when you pose it. You probably get lots of ugly rendering artefacts in those areas. $\endgroup$ Apr 2, 2020 at 16:24

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