All flattened cubes have the same Bevel modifier settings, except for the left one, which has Harden Normals checked. The faces of the left two object are smooth shaded, the right object has flat shaded faces.
I want to use the custom normals created by the Bevel modifier in LuxCore. The result is supposed to look like in Cycles.
Using BlendLuxCore, how can I use the custom normals created by the Bevel modifiers Harden Normals option?