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When sculpting, I have seen many people use a sphere with a special topology as a starting point in blender. While a regular UV sphere has smaller faces near the two poles, this type of sphere had equal-size faces all around.

Unfortunately, I don't know it's name, so I can't really search how to add it. I'd expect it to be easy to add given how many people use it, but I haven't had any luck finding it in Blender. It's shape reminds me of the seams of a classic volleyball, hence the title:

Volleyball Seams

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    $\begingroup$ I'm not sure if this is exactly what you're looking for, but if you enable the Extra Objects add-on (Edit > Preferences > Add-ons) you can use Add > Mesh > Round Cube to create something similar. $\endgroup$
    – Robert Gützkow
    Mar 30 '20 at 16:25
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    $\begingroup$ @RobertGützkow ah, that plugin also tells me the name! "quadrilateralized spherical cube", or "quad sphere" for short. I'd pick this as an answer if I could, since the add-on gives a better result than the other answer. $\endgroup$
    – Azsgy
    Mar 30 '20 at 18:47
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    $\begingroup$ Give me a moment and I'll post it as an answer. $\endgroup$
    – Robert Gützkow
    Mar 30 '20 at 18:51
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A quad sphere also known as quadrilateralized spherical cube can be created with the Extra Objects add-on.

  1. Open the add-on preferences (Edit > Preferences > Add-ons)
  2. Search for Extra Objects and enable the Add Mesh: Extra Objects add-on by ticking the checkbox. Add-ons
  3. Add a quad sphere through Add > Mesh > Round Cube. The default preset that the operator is a quad sphere. You can adjust the parameters in the Adjust Last Operation panel in the lower left corner. The arc property controls the number of arc curve divisions. Add Object Properties
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You can make such object as well.

  1. Start with a default cube
  2. Add a Subdivision Modifier
  3. Add Cast Modifier, factor set to 1, to make it into a sphere

enter image description here

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    $\begingroup$ This is clever! However it doesn't produce the equal-area property that the add-on that was also mentioned does. So I'll prefer that when it's available. $\endgroup$
    – Azsgy
    Mar 30 '20 at 18:52
  • $\begingroup$ Sure, the addon is way more practical :). This was just to show how it works. $\endgroup$ Mar 30 '20 at 19:11
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    $\begingroup$ Instead of the Cast Modifier, you can also go into Edit Mode, select everything, then hit Shift-Alt-S and drag your mouse to the right. $\endgroup$ Mar 30 '20 at 22:18
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You can also bevel the default cube.
Then you can easily choose the number of sides.

  1. Bevel the default cube (Bevel modifier)
  2. Merge double vertices (Weld modifier)
  3. Done.

enter image description here

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