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I know this may be an easy fix, and I'm just not looking hard enough, but how am I supposed to have my final render look completely identical to my viewport display? I have taken the time to set up a semi-realistic glossy texture for my eye, but every time I render it, no matter which settings I tamper with, my final render's texture looks like paper. Any possible fix would be appreciated.

As you can see, the final render is not as expected.

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  • $\begingroup$ It looks like you're using one of the built-in HDRIs (interior.exr) for the viewport shading (Scene World is disabled). You will have to setup your environment texture for the world, which is used for the final render. The viewport shading options are only for a preview/look dev. $\endgroup$
    – Robert Gützkow
    Mar 30, 2020 at 11:45
  • $\begingroup$ Thank you! Problem solved. $\endgroup$ Mar 30, 2020 at 15:08

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