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To create an array of object in C4D, I would select the object, select a modifier, and enter the number of objects needed in the X, Y, and Z directions. Is there a similar method in Blender? Using the Matrix Modifier works but is not that simple.

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  • $\begingroup$ did you test the "mirror" or "array" modifiers? $\endgroup$
    – Sanbaldo
    Mar 29 '20 at 23:21
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To get something that looks like this;

enter image description here

You can use a modifier stack that looks like this;

enter image description here

An array only goes in one direction at a time.

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