1
$\begingroup$

I am working on a really complex mesh that I am using for product design, so I do not intend to render it. Due to its complexity, blender is running really slowly and it takes a few minutes to make any changes. Again I do not want to render this, I want to speed up blender in edit/object mode when I model the mesh.

$\endgroup$
1
  • $\begingroup$ Can you share some details? There are literally thousands of ways to optimize. Maybe some screenshots of thee modifiers and wireframes? Right off the top of my head, reducing sub-divisioin modifiers and marking things as "smooth shading" can go a VERY long way on photo-realistic models with lots of polys $\endgroup$ Mar 29 '20 at 22:37
1
$\begingroup$

Scene > Simplify (don't go in edit mode with a mesh with a lot of subdivision: for example don't go in edit mode on a mesh you sculped)

enter image description here

$\endgroup$
0
$\begingroup$

You can also reduce Light Bouncing to a low degree. (There is no difference in the render result,if you're using values above 4 in my opinion)

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.