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This is how you used to be able to do it in blender 2.79 https://www.youtube.com/watch?v=_lsRQQLFVEY

I can't find this option in 2.8

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In the object settings, uncheck "Camera" under "Ray Visibility";

This;

enter image description here

Becomes this;

enter image description here

This setting removes the emitting object from view (while leaving it's light) regardless of whether you are looking through a camera or the normal viewport.

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