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Whenever I add a texture in my large object (a large and long platform), the texture, when viewed close, is blurry. The only thing I can do is use a very large texture. Is there any other way?

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  • $\begingroup$ Hello :). The bluriness is to prevent low-res textures from looking pixelated. Do you want the texture visibly pixelated? It will make it sharp. $\endgroup$ Commented Mar 28, 2020 at 16:57
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    $\begingroup$ You can use repeating texture. $\endgroup$
    – FFeller
    Commented Mar 28, 2020 at 17:28
  • $\begingroup$ @FFeller: I've seen that recommened on some threads but I'm not sure how to go about it. Do you have any link that I indicating how this is done? Because i have a seamless texture but it seems it just stretches to the whole object. $\endgroup$
    – g_b
    Commented Mar 29, 2020 at 0:47
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    $\begingroup$ related, from BlenderGuru: youtube.com/watch?v=-VgtSL5ZpYc $\endgroup$
    – Bruno
    Commented Mar 29, 2020 at 9:26

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