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I dissolved one corner of a cube:

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And got this weird face:

enter image description here

It doesn't make sense to me cause it's not a "face" in a geometrical sense. Why do faces like this exist in Blender and is there any usage of them?

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    $\begingroup$ they are called ngons $\endgroup$ – atek Mar 28 at 9:15
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    $\begingroup$ Under the hood it's all triangles. Blender doesn't draw their edges outlines but they are here. And there isn't mutch use for this, unless you're going for a weird looking render. $\endgroup$ – L0Lock Mar 28 at 9:51
  • $\begingroup$ As mentioned by the comments, they are N-gons, and this related post I think is useful: blender.stackexchange.com/questions/89/… $\endgroup$ – lintang_biru Mar 28 at 10:56
  • $\begingroup$ A face is agnostic of what's going on in the world around it. All it knows is the index of the edges which it is linked to. There is no upper limit to this number, thus creating N-Gons is possible. It is your responsibility to create a "coplanar" face, or else the engine will have to decide "randomly" how to triangulate your mesh when rendering it. $\endgroup$ – Gorgious Mar 28 at 15:02

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