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I am following the CG Geek tutorial in which he details modeling a tree in one minute. (https://youtu.be/y7PdiGXbrD0)

I'm running into problems when it comes to shading. When I add a transparent shader to my tree-branch texture, the alpha layer becomes opaque. Here is my node set-up and the result.

enter image description here

enter image description here

I've tried adjusting the blending mode settings in the material window. Going from "Alpha Blend" to "Alpha Clip" does result in the opaque alpha layer disappearing, but it introduces some strange artifacting involving white dots (they appear to be the outline of the alpha-layered image textures).

enter image description here

This is all in EEVEE. When I switch to Cycles, these issues go away, but my GPU pays the price with all the branches being rendered. Any suggestions for trouble-shooting are greatly appreciated. Thank you!

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Your nodes are wrong (you're using Transparent Shader instead of Translucent). Here, from the tutorial you are referring to:

enter image description here

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  • $\begingroup$ Great catch--I didn't realize I made that mistake. Unfortunately, the problem persists. Hundreds of small white dots when on alpha clip, and the full opaque layer of the alpha channel on alpha blend. $\endgroup$ – Hones Mar 27 at 16:22
  • $\begingroup$ Did you check your source texture alpha in photoshop or Gimp? $\endgroup$ – Bruno Mar 27 at 16:25
  • $\begingroup$ Yessir! The alpha layer is as it should be, a 0% opacity value. $\endgroup$ – Hones Mar 27 at 16:41
  • $\begingroup$ well, may be test your image texture in Blender with a fresh default scene and the most basic alpha material: i.stack.imgur.com/hyhNI.jpg $\endgroup$ – Bruno Mar 27 at 16:52

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