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For some reason, i cannot seem to get a chrome texture in blender eevee? Does anyone have a blend file i can look at?

I've looked at this:

How to make a chrome texture in eevee?

but even using the same node setup, the render I get isn't as good, so it's a question of the entire scene, or something i'm missing in how the scene is lit. So i'd like to have an entire blend file instead, for 2.82.

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  • $\begingroup$ You can actually try some keyword and most likely someone already asked about it. Hope this link helps: blender.stackexchange.com/questions/129785/… Good luck with the project :) $\endgroup$ Mar 27, 2020 at 9:39
  • $\begingroup$ It would be nice to have a blend file that has realistic lighting $\endgroup$ Mar 29, 2020 at 12:47
  • $\begingroup$ You can use HDRI file for more realistic lighting, there are bunch of tutorials to use that if you are not familiar. You can get some for free at sites like hdrihaven.com $\endgroup$ Mar 29, 2020 at 14:20
  • $\begingroup$ Thanks! that's really helpful. It does make some difference, but at the same time i'm wondering if it's how the scene is setup that helps in the chrome material renders. For example this one youtube.com/watch?v=u5pb6pjdgOE , I cannot quite replicate the default setup in the beginning itself. The white principled bsdf shader doesn't have the same appearance in my scenes $\endgroup$ Mar 29, 2020 at 15:00
  • $\begingroup$ did you setup the same lighting tho? the default white principled bsdf is gonna be always 0.5 specular and 0.5 roughness in white (slightly grey). it must be the same appearance, unless what you mean by 'appearance' is lighting, etc. $\endgroup$ Mar 30, 2020 at 4:29

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