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Title is self explanatory. Indoor scene where you can see the outside. Fog to be illuminated by streetlights.

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Instead of editing the world to have scatter volume, you can just create a mesh and place it wherever you want, then remove the surface node, and add Volume Scatter to the volume. Then adjust the Density as you want.

Hope this helps.

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  • $\begingroup$ Thanks! Works great. $\endgroup$ Mar 27, 2020 at 23:46

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