Hi Blender Community,
I have a noob question. I've noticed that when I bevel a cube, the bevel turned out to be evenly distributed. However, when beveling a rectangular box, I am noticing the bevel is scaling in proportion to the long and short length of the box.
I figured that if I then try and rotate them locally, it might do the trick. But I've come to realize that unless there is a menu that I can punch in the numbers directly, I wouldn't be able to know for sure if the angle is exact.
If you all can help shed some light on a method that worked for you, please let me know!
I'll attach a photo so that the problem is easier to understand.