# Auto-smooth bevel object

I'm trying to make an achitrave using a path with a bevel object. It works pretty well! But I can't get the shading right. When set to flat shading it looks good except you get the faceted reflections on the smooth bits:

If I set smooth shading it screws up the sharp edges:

There is an "autosmooth" option for normal meshes that would solve this, but I can't use it on paths. Is there any way around this problem?

In the bevel modifier, set the Limit Method to Weight. Select the edges you want to have sharp and press and in the item menu adjust the Bevel Weight. Keep in mind that higher you go, less sharp will the edge be - 0.01 is the sharpest. If it's for some reason not enough, you can increase the number of segments inside the bevel modifier.