I'm trying to make an achitrave using a path with a bevel object. It works pretty well! But I can't get the shading right. When set to flat shading it looks good except you get the faceted reflections on the smooth bits:
If I set smooth shading it screws up the sharp edges:
There is an "autosmooth" option for normal meshes that would solve this, but I can't use it on paths. Is there any way around this problem?