The quick fire was working great on my animation, but when I did an open GL render(hope I said that right) after a few seconds the fire stopped moving and froze entirely with it’s motion. Is it because I haven’t baked it yet? Did this only happen because it was a gl render? Or is there some way to control how long this fire goes. I would upload the file but it’s too large for blender exchange. But if you feel you need it, to answer the question I cane sent it to an email via Sendspace.